AP Physics 1: Algebra-Based — Cheatsheet
Formulas, exam-day tips, and key terms on one page.
Formulas & relationships
Displacement
Δx = x_f − x_i
Final minus initial. A negative result simply means motion in the negative direction, not "less than zero distance".
Average velocity
v_avg = Δx / Δt = (x_f − x_i) / (t_f − t_i)
Units: metres per second, m/s. The sign of v_avg is the sign of Δx.
Velocity–time (no Δx)
v = v₀ + at
Use when you have or want time but not displacement.
Position–time (no v)
Δx = v₀t + ½at²
The ½ is not optional — dropping it is the single most common kinematics mistake.
Timeless equation (no t)
v² = v₀² + 2aΔx
The rescue equation when time is neither given nor asked for.
Slope and area
slope of x–t = v · slope of v–t = a · area under v–t = Δx
Two different graphs, three different meanings — keep straight which graph you are reading.
Projectile equations (horizontal launch, taking down as +)
horizontal: Δx = v_x·t · vertical: Δy = ½g·t² · v_y = g·t
No acceleration horizontally (v_x constant); a = g ≈ 10 m/s² vertically.
Newton’s second law
ΣF = ma
ΣF is the vector sum of all forces (newtons, N). Solve component by component: ΣF_x = ma_x and ΣF_y = ma_y.
Weight
W = mg
g = 10 m/s² here (AP tables use 9.8). Weight is a force in newtons; it is never measured in kilograms.
Weight components on an incline (angle θ)
along incline: mg sinθ · perpendicular: mg cosθ
On a ramp, gravity splits into a part that pulls the object down the slope (mg sinθ) and a part pressing it into the surface (mg cosθ).
Friction force
f_k = μ_k N · f_s ≤ μ_s N
On flat ground with no vertical push, N = mg. Static friction is an inequality: it only reaches its maximum right at the verge of slipping.
Centripetal acceleration and force
a_c = v² / r · F_c = mv² / r
Both point toward the center of the circle. Doubling the speed quadruples both, because v is squared.
Newton’s law of universal gravitation
F = G·m₁·m₂ / r²
G = 6.67 × 10⁻¹¹ N·m²/kg². The force is an inverse-square law: triple the separation and the force drops to one-ninth.
Work
W = F·d·cosθ
θ is the angle between the force and the displacement. Force along the motion → cosθ = 1; opposite → cosθ = −1; perpendicular → cosθ = 0.
Work–energy theorem
W_net = ΔKE = ½mv_f² − ½mv_i²
The total work done by all forces equals the change in kinetic energy. Speeding up means positive net work; slowing down means negative.
Kinetic energy
KE = ½mv²
v is speed. The ½ and the square are both essential — dropping either is a common error.
Potential energy
PE_grav = mgh · PE_spring = ½kx²
h is height above your chosen reference; x is the spring’s stretch or compression from equilibrium.
Conservation of mechanical energy
KE_i + PE_i = KE_f + PE_f
Valid when no friction or drag removes energy. With friction, add the dissipated thermal energy to the final side.
Energy with friction
KE_i + PE_i = KE_f + PE_f + E_thermal
Friction converts mechanical energy to heat. Total energy is still conserved — it just leaves the mechanical account.
Power
P = W / t · P = F·v
Units: watts (W) = joules per second. Use W/t when you know the total work and time; use Fv when you know a steady force and speed.
Momentum
p = mv
A vector in kg·m/s. Its direction is the direction of motion; reverse the motion and the sign flips.
Impulse–momentum theorem
J = F·Δt = Δp = m·v_f − m·v_i
Impulse (N·s) equals the change in momentum. For a bounce, remember v_f and v_i point in opposite directions.
Conservation of momentum
m₁v₁ + m₂v₂ = m₁v₁′ + m₂v₂′
Total momentum before = total momentum after. Keep signs consistent: opposite directions get opposite signs.
Perfectly inelastic collision
m₁v₁ + m₂v₂ = (m₁ + m₂)·v′
The objects stick, so they share one final velocity v′. Solve for v′ by dividing the total momentum by the total mass.
Center of mass (two objects)
x_cm = (m₁x₁ + m₂x₂) / (m₁ + m₂)
A mass-weighted average of positions. Placing your origin at one mass simplifies the arithmetic.
Linear–angular link
v = rω · a_t = rα
r is the distance from the rotation axis. Angular quantities use radians; v and a_t come out in m/s and m/s².
Rotational kinematics (constant α)
ω = ω₀ + αt · θ = ω₀t + ½αt²
Identical in form to the linear equations, with θ→x, ω→v, α→a. Every trick you learned in kinematics carries over.
Torque
τ = r·F·sinθ
θ is the angle between the position vector r and the force. Maximum torque when θ = 90° (force perpendicular); zero when θ = 0° (force along r).
Rotational inertia and Newton’s second law
I_point = mr² · τ_net = Iα
I is measured in kg·m². Mass far from the axis raises I steeply because of the square on r.
Static equilibrium conditions
ΣF = 0 and Στ = 0
Both must hold. For a balanced beam this reduces to (clockwise torques) = (counterclockwise torques) about any chosen pivot.
Rotational and total kinetic energy
KE_rot = ½Iω² · KE_total = ½mv² + ½Iω²
For a rolling object, add both terms. Energy conservation from a height h then reads mgh = ½mv² + ½Iω².
Angular momentum
L = Iω · L_point = mvr
Units kg·m²/s. For a point mass on a circle, r is its distance from the axis. Angular momentum is a vector along the spin axis.
Conservation of angular momentum
I₁ω₁ = I₂ω₂
Valid when net external torque is zero. If I drops to half, ω doubles; if I doubles, ω halves.
Rolling condition
v = rω
Ties center speed to spin rate for rolling without slipping. Also a = rα for the accelerations.
Hooke’s law and spring period
F = −kx · T = 2π√(m/k)
k is in N/m. A stiffer spring (larger k) gives a shorter period; a heavier mass gives a longer one.
Pendulum period
T = 2π√(L / g)
L is the string length; g = 10 m/s². Mass and (small) amplitude do not appear — only length changes the period on a given planet.
Period, frequency, angular frequency
f = 1 / T · ω = 2πf = 2π / T
T in seconds, f in hertz (Hz), ω in rad/s. Doubling the frequency halves the period.
Energy in SHM
E_total = ½kA² = ½mv_max²
All potential at the extremes, all kinetic at equilibrium. Setting the two equal gives v_max = A√(k/m).
Density, pressure, and pressure with depth
ρ = m/V · P = F/A · P = P₀ + ρgh
ρgh is the gauge pressure — the extra pressure from a depth h of fluid. P₀ is the pressure at the surface (often atmospheric).
Buoyant force
F_b = ρ_fluid · V_displaced · g
Uses the *fluid’s* density and the volume of fluid pushed aside. For a fully submerged object, V_displaced equals the object’s own volume.
Continuity equation
A₁v₁ = A₂v₂
For incompressible, steady flow. Area and speed are inversely related: halve the area and the speed doubles.
Bernoulli’s equation
P + ½ρv² + ρgh = constant (along a streamline)
For flow at constant height the ρgh terms cancel, leaving P + ½ρv² constant — higher speed forces lower pressure.
On the exam
- On the AP exam, always state your positive direction before plugging in numbers. Half of kinematics is bookkeeping — a consistent sign convention earns points that raw algebra cannot.
- When a problem gives you velocities and a distance but never mentions time, reach straight for v² = v₀² + 2aΔx. Recognising that missing variable saves you from solving a needless quadratic.
- Free-response graph questions love the chain "slope of x–t → v, slope of v–t → a, area under v–t → Δx". Memorise those three links and you can convert between any pair of graphs.
- The classic AP trap: applying gravity to the horizontal axis. Horizontal velocity is constant for every projectile. Gravity changes only the vertical velocity. Keep the two axes in separate columns on your paper.
- On the AP exam, "equilibrium" does not mean "at rest." An object moving at constant velocity has zero acceleration, so its net force is also zero. Constant velocity and rest are the *same* dynamical situation.
- Draw the free-body diagram before writing a single equation. On free response, a correct FBD with properly labeled forces earns points even if your algebra later slips — and it prevents you from inventing forces that are not there.
- Watch the difference between "is it moving yet?" and "how fast does it slow down?" Use **static** friction (an inequality, up to μ_s N) to test whether motion starts; use **kinetic** friction (a fixed μ_k N) once it is already sliding.
- When a circular-motion problem asks for a force, first ask "which real force points toward the center?" Then set that force equal to mv²/r. Naming the actual force (tension, friction, gravity, normal) is what earns the reasoning point.
- Before computing work, check the angle between the force and the displacement. Perpendicular forces (normal force on a flat surface, gravity in horizontal motion, tension in circular motion) do exactly zero work — a favorite AP trap.
- You may place the h = 0 reference wherever it is most convenient — the floor, the tabletop, the ground below a cliff. Only the *change* in height between start and finish affects the physics, so choose the level that makes the arithmetic simplest.
- If a problem mentions friction or air resistance, mechanical energy is *not* conserved — the "missing" energy became heat. Write KE_i + PE_i = KE_f + PE_f + E_thermal and treat the thermal term as the energy removed.
- Remember that power and energy are different quantities: energy (joules) is the total transferred, power (watts) is the rate. A question asking "how quickly" or "per second" is about power; "how much total" is about energy or work.
- When asked why a safety feature reduces force, argue from J = FΔt with Δp fixed. The impulse (momentum change) is set by the collision, so a longer Δt forces a smaller F. Name the theorem to earn the reasoning point.
- For any "at rest, then flies apart" problem, set total momentum equal to zero. The pieces carry equal and opposite momenta, so the mass ratio is the inverse of the speed ratio — heavier means slower.
- Two equations, two situations: momentum conservation works for *every* collision, but the kinetic-energy conservation equation is only valid for collisions the problem calls elastic. Never assume energy is conserved unless told so.
- Internal forces never move the center of mass. Whenever a problem shows an object breaking apart or flexing with no external force, the CM keeps whatever motion it had — a fast way to reason about explosions and recoil.
- Watch the difference between angular speed ω (shared by the whole object) and linear speed v (larger the farther you are from the axis). A question about "a point on the rim" almost always wants v = rω, not ω.
- When a force is not perpendicular, do not forget the sinθ. A common error is using τ = rF and ignoring the angle; only the perpendicular component turns the object.
- On the AP formula sheet you are given I for standard shapes (hoop MR², solid disk ½MR², sphere ⅖MR²). You are not expected to derive them — just choose the right one and remember the pattern: mass farther out gives a bigger coefficient.
- Free-response equilibrium problems almost always need both conditions. Write ΣF = 0 and Στ = 0 as two separate equations — many setups are unsolvable from the force equation alone.
- In a "race down the ramp" question, the object that puts *less* energy into rotation (smaller I relative to mR²) ends up moving faster. That is a direct consequence of splitting mgh between ½mv² and ½Iω².
- Angular momentum is a vector along the rotation axis. On the AP exam its direction matters most in conservation problems, where the total vector — magnitude and direction — must stay constant.
- Conservation of angular momentum needs zero *external* torque. Internal changes — pulling in arms, dropping on clay — do not violate it. Check that nothing outside the system is applying a torque before you set L constant.
- For ramp-race questions, rank shapes by how much of mgh goes into rotation: sphere (⅖MR²) beats disk (½MR²) beats hoop (MR²). Mass and radius cancel out, so the *shape* alone decides the winner.
- A frequent SHM question asks "where is acceleration maximum / speed maximum?" Remember they are opposite: acceleration peaks at the extremes (max force), speed peaks at equilibrium (max KE).
- To change a pendulum’s period you must change its length or move it to a different g. Adding mass or (for small swings) changing the amplitude does nothing — a common distractor on the exam.
- Keep the units straight: period is seconds *per* cycle, frequency is cycles *per* second. When a problem gives "cycles in a time," divide cycles by time for frequency, then invert for period.
- The total energy of an oscillator scales with the *square* of the amplitude (E = ½kA²). Double the amplitude and you quadruple the energy — and the maximum speed only doubles, since v_max scales linearly with A.
- Distinguish gauge pressure (ρgh, the pressure from the fluid alone) from absolute pressure (P₀ + ρgh, which adds the atmosphere on top). Read the question carefully to see which is asked.
- For a floating object, the buoyant force exactly equals its weight (it is in equilibrium). The fraction submerged equals the ratio of the object’s density to the fluid’s density — a handy shortcut for iceberg-style problems.
- Continuity assumes an incompressible fluid and steady flow. On the AP exam it is almost always paired with Bernoulli’s equation: first use continuity to get the speeds, then feed them into Bernoulli for the pressures.
- Solve fluid-flow free-response in two steps: continuity (A₁v₁ = A₂v₂) gives the speeds, then Bernoulli (P + ½ρv² + ρgh = constant) gives the pressures. For horizontal pipes, drop the ρgh terms to simplify.
How to get a 5
- Always draw a labeled free-body diagram before equations — it's often worth points and prevents sign errors.
- For the paragraph response, write complete sentences with physics vocabulary and cite the principle (e.g., "by conservation of momentum") — bullet fragments lose credit.
- Start from a fundamental principle and derive symbolically before plugging in numbers; the exam rewards the correct relationship even if arithmetic fails.
- When justifying, connect to a conservation law or Newton's laws explicitly and address the specific scenario — explain WHY, don't restate the answer.
Key terms
Kinematic equations (constant a) — v = v₀ + at; x = x₀ + v₀t + ½at²; v² = v₀² + 2aΔx.
Newton's second law — ΣF = ma. Acceleration is in the direction of net force; draw a free-body diagram first.
Weight vs mass — Weight (force) = mg in newtons, depends on g. Mass is amount of matter in kg, constant everywhere.
Work–energy theorem — W_net = ΔKE = ½mv_f² − ½mv_i². Work = F·d·cosθ.
Conservation of mechanical energy — Only conservative forces: KE_i + PE_i = KE_f + PE_f. PE_grav = mgh; KE = ½mv².
Impulse–momentum theorem — J = FΔt = Δp = mΔv. Longer contact time reduces the force for a given Δp.
Elastic vs inelastic collision — Both conserve momentum. Elastic conserves KE; inelastic does not. Perfectly inelastic → objects stick.
Centripetal acceleration and force — a_c = v²/r toward center; F_c = mv²/r. It is a net-force requirement, not a new force.
Hooke's law and spring PE — F = −kx (restoring); elastic PE = ½kx². k = spring constant (N/m).
Conditions for static equilibrium — ΣF = 0 AND Στ = 0. Torque τ = rF sinθ.
SHM period (pendulum & spring) — Pendulum: T = 2π√(L/g). Spring: T = 2π√(m/k). Period independent of amplitude.
Newton's third law — Equal and opposite forces act on DIFFERENT objects, so they never cancel on one object.