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Projectiles Launched at an Angle

You’ll be able to

The only new step is the first one

An angled launch is the horizontal-launch problem with one extra line of setup. Split the launch velocity into components — v₀ₓ = v₀ cos θ and v₀ᵧ = v₀ sin θ — and then the two axes proceed exactly as before. Horizontally, no acceleration and constant velocity. Vertically, a constant-acceleration problem, now with a nonzero starting velocity. Time remains the only quantity shared between them.

Angled projectile setup
v₀ₓ = v₀ cos θ · v₀ᵧ = v₀ sin θ · x: Δx = v₀ₓt · y: Δy = v₀ᵧt − ½gt², vᵧ = v₀ᵧ − gt
Taking up as positive, so g enters with a minus sign. Flipping that convention is fine as long as you flip it everywhere.

At the top, vᵧ = 0 — but the object is still moving

At the apex the vertical velocity is momentarily zero, which is what makes the apex easy to find: set vᵧ = 0 in v = v₀ᵧ − gt and solve for time. But the object is not at rest there. Its horizontal velocity is unchanged, so its speed at the top equals v₀ₓ = v₀ cos θ. And its acceleration at the top is still g downward — the single most-missed idea in this unit. Zero velocity does not mean zero acceleration; if acceleration were zero at the apex the object would hang there forever.

Symmetry is a shortcut, not a coincidence

For a projectile that lands at the same height it was launched from, the path is symmetric about the apex. Three consequences save real time on the exam: the time up equals the time down, so total flight time is twice the rise time; the landing speed equals the launch speed; and the landing angle below horizontal equals the launch angle above it. All three follow from the vertical motion being the same constant-acceleration problem run forward and then backward.

Worked example

A ball is launched at 20 m/s at 30° above the horizontal from level ground. Using g = 10 m/s², find the time of flight, the maximum height and the range.

  1. 1.Components: v₀ₓ = 20 cos 30° = 17.3 m/s, v₀ᵧ = 20 sin 30° = 10 m/s.
  2. 2.Time to apex from vᵧ = 0 = v₀ᵧ − gt: t = 10 ÷ 10 = 1.0 s. Level ground, so total flight = 2.0 s.
  3. 3.Maximum height: Δy = v₀ᵧt − ½gt² = (10)(1.0) − ½(10)(1.0)² = 10 − 5 = 5.0 m.
  4. 4.Range: Δx = v₀ₓ × total time = (17.3)(2.0) = 34.6 m.
Answer: t = 2.0 s, h_max = 5.0 m, R = 34.6 m
Range on level ground
R = v₀² sin(2θ) / g
Only valid when landing height equals launch height. sin(2θ) peaks at 2θ = 90°, i.e. θ = 45°.

Complementary angles give the same range

Because sin(2θ) appears in the range equation, launching at 30° and at 60° with the same speed produces the same range on level ground — sin 60° and sin 120° are equal. The trajectories are not the same, though: the 60° shot goes much higher and stays airborne much longer. It is a favorite multiple-choice item precisely because "same range" and "same path" feel like they should go together.

Watch out

The range equation is a derived special case, not a fundamental law. It fails the moment the projectile lands at a different height than it was launched from — off a cliff, into a basket, onto a roof. In those problems, go back to the component equations.

Checkpoint

A projectile is launched at 25 m/s at 53° above the horizontal. What is its speed at the highest point of its flight? (cos 53° ≈ 0.60)

Checkpoint

A ball launched from level ground takes 3.0 s to return to the ground. How long after launch does it reach its maximum height? (Ignore air resistance.)

Checkpoint

Two balls are launched from level ground with equal speeds, one at 25° and one at 65°. Compared with each other, they have:

On the exam

Write "up is positive" at the top of any projectile free-response and use it consistently. Rubrics award the sign convention, and a single flipped sign in the vertical equation usually propagates into every later part of the question.

Answer the 3 checkpoints as you read.

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