All 8 Physics 1 units
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AP Physics 1: Algebra-Based · Unit 1 of 8

Kinematics

10–15% of the exam4 lessons · 53 min24 terms

What this unit covers

The topics below follow the published Physics 1 course framework for Unit 1. This unit is worth 10–15% of the exam, so budget your time against that rather than against how long the unit takes to teach.

Position & velocityAccelerationProjectile motionGraphs of motion

Lessons in this unit

Formulas in Unit 1

Displacement
Δx = x_f − x_i
Final minus initial. A negative result simply means motion in the negative direction, not "less than zero distance".
Average velocity
v_avg = Δx / Δt = (x_f − x_i) / (t_f − t_i)
Units: meters per second, m/s. The sign of v_avg is the sign of Δx.
Velocity–time (no Δx)
v = v₀ + at
Use when you have or want time but not displacement.
Position–time (no v)
Δx = v₀t + ½at²
The ½ is not optional — dropping it is the single most common kinematics mistake.
Timeless equation (no t)
v² = v₀² + 2aΔx
The rescue equation when time is neither given nor asked for.
Slope and area
slope of x–t = v · slope of v–t = a · area under v–t = Δx
Two different graphs, three different meanings — keep straight which graph you are reading.
Projectile equations (horizontal launch, taking down as +)
horizontal: Δx = v_x·t · vertical: Δy = ½g·t² · v_y = g·t
No acceleration horizontally (v_x constant); a = g ≈ 10 m/s² vertically.

Every term in Unit 1

All 24 terms we publish for Kinematics, with definitions. Reading them through is the fastest way to find the ones you cannot define — then drill those in cram mode until you can produce them without the prompt.

Scalar vs vector
Scalars have magnitude only (speed, distance, mass); vectors have magnitude and direction (velocity, displacement, force).
Displacement vs distance
Displacement is the straight-line change in position and can be zero on a round trip; distance is total path length and never decreases.
Average vs instantaneous velocity
Average velocity is displacement over elapsed time; instantaneous velocity is the slope of the position-time graph at one instant.
Acceleration
Rate of change of velocity. An object slowing down has acceleration opposite its velocity — acceleration is not "speeding up".
Kinematic equations condition
v = v₀ + at, x = x₀ + v₀t + ½at², v² = v₀² + 2aΔx. All require CONSTANT acceleration; they are wrong otherwise.
Position-time graph
Slope is velocity. A curved graph means changing velocity, so acceleration is non-zero.
Velocity-time graph
Slope is acceleration and the area under the curve is displacement. Area below the axis counts as negative displacement.
Free fall
Acceleration is g ≈ 9.8 m/s² downward throughout, including at the top of the flight where velocity is momentarily zero.
Projectile motion independence
Horizontal and vertical motions are independent, sharing only the time. Horizontal velocity is constant; vertical acceleration is g.
Time of flight for a projectile
Determined entirely by the vertical motion. A ball thrown horizontally and one dropped from the same height land together.
Range of a projectile
Horizontal velocity times time of flight. For level ground, 45° maximizes range for a given launch speed.
Relative motion
Velocity depends on the reference frame. v_AC = v_AB + v_BC — velocities add as vectors, not as numbers.
Vector components
A vector at angle θ has components v cos θ along x and v sin θ along y. Adding vectors means adding components separately.
Reading a graph to find another quantity
Slope gives the derivative and area gives the integral: position → velocity → acceleration by slope, and back by area.
Linearizing data
Rewrite the relationship so it has the form y = mx + b, then plot those quantities. Plotting d against t² for free fall gives a straight line of slope ½g.
Slope with units
Always state what the slope of a graph physically represents and its units. A velocity-time slope of 2.4 is 2.4 m/s², not just "2.4".
Best-fit line vs connecting dots
A best-fit line averages out random error; connecting points treats every measurement as exact and hides the trend.
Systematic vs random error
Systematic error shifts every measurement the same way and does not shrink with repetition; random error scatters and does shrink when results are averaged.
Identifying the independent variable
The quantity you deliberately change; it belongs on the horizontal axis. The dependent variable is what you measure in response.
Control variable
A quantity deliberately held constant so it cannot explain the observed change. Naming one is worth a point on nearly every design question.
Reducing uncertainty in timing
Time many cycles and divide, rather than timing one. Human reaction error is a fixed amount, so spreading it over ten cycles cuts its effect tenfold.
Instantaneous velocity from a position graph
Draw a tangent at the instant and take its slope. The secant slope between two nearby points approximates it.
Sign conventions
Choose a positive direction and use it consistently. A negative acceleration means "toward the negative direction", not necessarily "slowing down".
Interpreting a curved velocity-time graph
Curvature means acceleration is changing, so the kinematic equations do not apply and area must be estimated geometrically.

What examiners penalize here

Practice Physics 1

Our practice bank is drawn from across the whole course rather than filtered to one unit, which is closer to how the exam asks anyway — it will not tell you which unit a question is testing.

Questions about this unit

How much of the AP Physics 1: Algebra-Based exam is Unit 1?

Unit 1, Kinematics, is worth 10–15% of the Physics 1 multiple-choice section according to the published course framework. Across all 8 units that makes it a substantial share — heavier than an even split would give it.

What topics are covered in Physics 1 Unit 1?

Kinematics covers Position & velocity, Acceleration, Projectile motion and Graphs of motion. We publish 24 terms with definitions for this unit, all of them on this page.

How should I study Physics 1 Unit 1?

Read the 4 lessons below first — about 55 minutes — then drill the 24 terms in cram mode until you can produce each definition from memory rather than just recognize it. Recognition is what makes a unit feel finished when it is not. Finish with practice questions and read the explanation for every one you get right by elimination as well as the ones you miss.

All 8 units of AP Physics 1: Algebra-Based

  1. Unit 1 · Kinematics
  2. Unit 2 · Force and Translational Dynamics
  3. Unit 3 · Work, Energy, and Power
  4. Unit 4 · Linear Momentum
  5. Unit 5 · Torque and Rotational Dynamics
  6. Unit 6 · Energy and Momentum of Rotating Systems
  7. Unit 7 · Oscillations
  8. Unit 8 · Fluids

Unit names, topics and exam weights follow the published College Board course framework for AP Physics 1: Algebra-Based. AP® is a trademark registered by the College Board, which does not endorse this site.